

Price will reenact his dialogue from when he met Soap in F.N.G. The playable character, Roach, is absent. Soap and the snowmobile are present, as is Price, Ghost and two Task Force 141 operators, as well as two Ultranationalists.

The police officer has an M9 suppressed, but the player is unable to obtain it. Alexei Borodin (alias of PFC Joseph Allen), the playable character, is absent.

Makarov seizes Kiril and mouths "С нами Бог" (God is with us), as he did in the elevator prior to the level. Viktor simply stands there, whilst the police officer will nervously try to fire, before simulating death. The Riot Shield operator will fight against Lev, throwing him to the ground before being knocked back himself. No Russian - Makarov, Viktor, Lev, Kiril, a Russian police officer and an FSB troop weilding a Riot Shield are featured.The men simply stand around and talk, whilst Price acts out the Zodiac chase and Shepherd acts out the final scene when he is about to finish off Soap with his. Endgame/ Just Like Old Times - Site Hotel Bravo, with General Shepherd, four members of Shadow Company, and Captain Price in the Zodiac.To adjust the difficulty of this level, one must start another level on the desired difficulty before starting this level. There is no way out of the museum if players want to leave, they must quit the mission. The dog featured in the mission Takedown's exhibit is also a combatable enemy, functioning like a normal campaign dog. Note that special characters, like Price, will have more durability compared to a common soldier. Pressing the button simply makes them an enemy with normal strength. Players can also attack the figures without having to press the button they will die in one hit, including the Juggernaut. To respawn the figures, players must enter one of the other two rooms that were not entered for example, if the player killed a figure in room 1, they must go to room 2 or 3 to respawn the killed figure(s). In the second room, the two swimming operatives and the hostages do not count as enemies since they cannot move and attack the player. When the last enemy is killed, a helicopter sound can be heard, signifying that the figures in the other room have reappeared. Only one room of enemies can be active at a time - when the button is pushed, the figures in the other room will despawn. If interacted with, the figures in that room will become active and turn into enemies that will actively seek out the player. In the character exhibits is an information kiosk with a red button, which when approached will say "Do NOT press". The third room containing vehicles does not have a showcase of weaponry - instead, they contain some miniature vehicles encountered during the game. In the character exhibits are two showcases at the far end of the room containing an ammo crate and various weaponry. There are three rooms in the museum two containing exhibits of various characters in various backdrops and a third one containing vehicles. This level takes place in a museum in Encino, California, U.S.A.
